Design Technology and Food
What is our curriculum intention and purpose?
Welcome to the world of Design, Technology, Food and Nutrition. In our department we aim to provide students with the opportunity to explore, design, make, and evaluate a wide variety of products and solutions that impact the world around us. From inspiring product design to food and nutrition, Design & Technology empowers students to use their creativity, critical thinking and practical skills in innovative ways.
The Design & Technology curriculum is carefully sequenced over KS3 and KS4 to develop the knowledge needed to prepare students for GCSE and beyond. Students are routinely provided with opportunities to revisit key concepts to ensure deep and meaningful learning takes place throughout their Design & Technology journey.
The principles and skills developed in Design & Technology are crucial to ensure students become resilient problem-solvers who can work independently to produce high-quality outcomes. Whether working with mixed materials, electronics, using CAD/CAM or food, students gain a comprehensive understanding of the design and making process, developing not only practical skills but also their organisational skills, confidence and independence.
Shaped by the National Curriculum, and at the heart of the Design & Technology curriculum, are four core principles that guide student learning and development. These core principles form the spine of all units from KS3 to the end of KS4. The units of work are specifically designed to enthuse, and are inclusive of needs, ability and interest.
1. Designing
Designing is the first step in any creation process. Students learn how to take a concept and turn it into a well-thought-out, functional design. This principle focuses on developing creative solutions to real-world problems and involves:
- Understanding user needs
- Researching materials and products
- Creating initial concepts and refining them
- Designing with consideration for both aesthetics and function
2. Making
The making process brings designs to life. Students will learn to use a wide range of tools, materials and techniques to create functional and effective products. This part of the curriculum focusses on:
- Hands-on use of materials and technology
- Developing dexterity and craftsmanship through building and construction
- Working with both traditional and modern methods, including CAD (Computer-Aided Design) and CAM (Computer-Aided Manufacturing)
- Applying skills in cooking, electronics, and product assembly
3. Evaluating
Evaluation is a critical skill in the design process. Students learn to reflect on their work and the work of others to assess its effectiveness, sustainability, and impact. This principle involves:
- Testing and analysing the functionality and performance of products
- Receiving, and acting upon, feedback
- Reviewing design choices and making improvements
- Considering how products meet user needs and sustainability goals
4. Technical Knowledge
Technical knowledge allows students to understand how and why things work. In Design & Technology, technical knowledge is not only about how products are made, but also about understanding their properties and applications. Key areas include:
- Material properties: Understanding the differences between materials such as metals, polymers and timbers and how they affect design choices
- Food and nutrition: Learning about the science of food, including nutritional values, cooking methods, cultural diversity and dietary requirements
- Technology and engineering: Knowledge of mechanisms, electronics, and systems that drive modern product design, including microcontrollers
- Sustainability: Considering the environmental impact of materials and manufacturing processes
Secondary Concepts: Developing Practical Skills
Beyond the core principles, we emphasise the development of key personal and practical skills that students need to succeed in Design & Technology at both KS3 and KS4. These secondary concepts focus on empowering students to grow as independent, skilled, and resilient creators. We aim for these skills to shape the student and who they will become in the world.
1. Independence
Independence is a fundamental skill in Design & Technology. Students are encouraged to take ownership of their projects, working with increasing autonomy as they progress through the curriculum. The aim is to build their confidence in their ability to design, make, and evaluate and without constant guidance.
- Encouraging self-directed learning
- Problem-solving without always relying on teacher intervention
- Developing a personal approach to design and making
2. Safety
Safety is a key focus in all Design & Technology lessons. Students will be taught the necessary precautions when working with tools, equipment and materials, especially in practical sessions like food preparation, working with mixed materials or using machinery.
- Promoting the safe use of tools and equipment
- Ensuring hygiene and safety standards, particularly in food and nutrition
- Teaching risk assessment and problem-solving strategies for preventing accidents
3. Competence
Competence involves honing skills and techniques, from emerging skills to mastery skills, that will support students throughout their education and future careers. Competence is developed through consistent practice, reflection, and improvement.
- Mastery of technical skills and processes
- Developing the ability to work efficiently and confidently
- Building confidence through successful project completion and problem-solving
4. Accuracy
Design & Technology requires precision. Whether it's weighing, measuring, cutting, assembling or cooking, accuracy is essential for producing high-quality outcomes. This is a skill that students develop over time with practise and attention to detail.
- Accurate measurements and cutting/chopping
- Precision in assembling/cooking and finishing products
- Paying detailed attention to the steps in processes such as following recipes or model construction
5. Quality of Outcome
Finally, the focus on quality ensures that students produce work they can be proud of. This is not only about creating something functional but also something aesthetically pleasing and well-made. The quality of the outcome reflects the effort, skill, and consideration put into each project.
- Striving for excellence in design, construction and in successful food outcomes
- Ensuring products/dishes meet user needs and functional requirements
- Understanding that quality also involves sustainability, aesthetics, and usability
What is our learning journey?
How is the curriculum sequenced?
Key Stage 3
At KS3, we offer a rotation system of units that give all students access to the skills and knowledge required to build a foundation in Design, Technology, Engineering and Food & Nutrition, with many opportunities to practise and perfect the skills necessary for success at GCSE and beyond.
The focus is on developing students’ ability to design, create, and evaluate, with an emphasis on honing key practical skills that form the foundation of their Design & Technology learning journey. Students will work on both individual and group projects that span several disciplines including product design, electronics, model-making and food and nutrition.
- Year 7: Introduction to basic design processes, working with timbers, polymers, using CAD/CAM (including 2D Design and TinkerCAD) and learning fundamental skills, including health and safety, in food preparation
- Year 8: Development of more complex skills including developing dexterity through soft modelling, building on material knowledge learned in Year 7, working with more advanced tools and techniques in CAD/CAM and using micro:bits. In food and nutrition, students use their learned skills in Year 7 to produce a portfolio of healthy meals, all cooked from scratch, that would be suitable for the family. Students also develop a ‘mini-NEA’ in preparation for GCSE.
- Year 9: Students secure and master the skills gained in Y7 and Y8 to use mixed materials, advance their knowledge of CAD/CAM including the introduction of Adobe Fusion 360, developing complex soft modelling skills, practising presentation skills in readiness for their GCSE design portfolio and understand the science of food and food provenance. During Y9 students secure complex skills in Food and Nutrition, culminating in a second ‘mini-NEA’ based on Indian cuisine, which repeats and builds on the same principles used in Y8.
Key Stage 4
We offer two specifications at GCSE: OCR Design & Technology and AQA Food Preparation and Nutrition. To cater for our more technically-focussed students, we deliver OCR Design & Technology with two routes – Product Design and Engineering.
Students will focus on refining their skills, expanding their technical knowledge, and completing more sophisticated projects. The curriculum becomes more tailored to their interests, with opportunities for specialisation in either Food Preparation and Nutrition or Design and Technology. For both GCSEs, the assessment at KS4 includes both practical and theoretical components, with the Non-Examination Assessment (NEA) accounting for 50% of the GCSE.
GCSE Content
Design and Technology
Our GCSE in Design and Technology offers a foundation in the principles and iterative design practices of various 21st century design and manufacture industries. The qualification offers flexibility in the approaches students use to apply knowledge and understanding of these practices and principles when designing and making prototypes that solve real and relevant problems.
Mini NEA-style projects are delivered in Year 10. (Assessed as projects with regular feedback given)
The course is made up of two units of work.
Component 1: NEA Portfolio (50%)
- Pupils must produce a portfolio of work demonstrating their response to a contextual challenge set by the exam board.
Component 2: Written exam (50%)
- Question paper containing a mixture of multiple choice and longer answer questions.
AQA Food Preparation and Nutrition
The GCSE Food Preparation and Nutrition is an exciting and creative course which focuses on practical cooking skills to ensure students develop a thorough understanding of nutrition, food provenance and the working characteristics of food materials. At its heart, this qualification focuses on nurturing students' practical cookery skills to give them a strong understanding of nutrition and food science.
What's assessed
Component 1: Non-exam assessment (NEA)
The NEA is designed to assess students' practical skills in food preparation, their understanding of nutrition and food science, and their ability to conduct investigations and communicate findings. There are two tasks, and both require students to demonstrate creativity, planning, technical ability, and the application of food science principles in real-life scenarios. The NEA is 50% of the overall GCSE grade. This work is completed in Y11.
Task 1: Food investigation (15%)
Students' understanding of the working characteristics, functional and chemical properties of ingredients is required to conduct a scientific investigation with an accompanying written report.
Task 2: Food preparation assessment (35%)
Students' knowledge, skills and understanding in relation to the planning, preparation, cooking, presentation of food and application of nutrition in relation to the chosen task is required. Students will prepare, cook and present a final menu of three dishes within a single period of no more than three hours, planning how this will be achieved. A 20-page accompanying written report is also required.
Component 2: Written Exam - 1 hour 45 minutes (50%)
Question paper containing a mixture of multiple choice and longer answer questions.
What will my child experience in a typical Design Technology and Food lesson?
Students become increasingly independent from Years 7 – 11, building confidence in practical and theory with greater depth of understanding in each area of learning. Lessons are fast paced as we teach the students how to self-manage time, prioritise the work they need to complete and demonstrate new practical or theoretical skills.
In a typical Design and Technology lesson, students will experience a mix of practical hands-on activities and theoretical written work, closely linked to the content outlined in each GCSE specification. They will be introduced to a concept, where they’ll explore different ideas and think about how to solve a problem. This will involve developing plans, experimenting with materials and ingredients, and using various tools, skills and equipment to bring their ideas to life.
Alongside the practical work, students will engage in theoretical aspects, which are closely aligned with the GCSE curriculum. This will include learning about key principles such as the properties of materials or functions of ingredients, sustainability and food provenance, design processes, food safety, food science and how different technologies are applied in design. Students will also explore topics like ergonomics, functionality, and environmental impact, and they may complete written tasks that require them to explain their choices and ideas. This theoretical work helps build the knowledge required for the exam and NEA components of the GCSE, allowing students to make informed decisions in their designs and recipe choices.
Overall, design and technology lessons provide a balanced approach, helping students to develop practical skills and theoretical understanding, both of which are essential for success in the GCSE assessment.
How do we assess progress?
Design & Technology lessons naturally provide opportunities for feedback and improvement as we guide students safely through the design and making process. To embed knowledge and check understanding throughout each unit we use homework quizzes, and check practical ability based on our five secondary concepts: independence, safety, competence, accuracy and quality of outcome.
Our formal assessment plan provides opportunities for retrieval and assessment of long-term learning via annual written examinations. In addition, we develop independent practice by challenging pupils to demonstrate the five secondary concepts in a practical setting.
Formal assessment occurs as outlined below:
Our assessment plan is as follows:
At KS3 the written assessment completed in the summer term prepares students for the written exam at GCSE by allowing them to practise answering longer questions. These get progressively more challenging as they move through the Key Stage.
At KS4, students are assessed once per half term via a combination of practical and written assessments. Again, the written assessments are designed to prepare students for the final written exam in Y11 and follow the format of the exam paper issued by each exam board.
How do we extend and enrich our curriculum?
Extra-curricular activities greatly enhance our Design & Technology curriculum by offering students practical experiences beyond the classroom. After-school catch-up sessions give students additional time to work on projects, ask questions, and get extra support, helping them build confidence and improve their skills. These are available to all students at KS4.
Events like catering for the Year 6 options evening allow students to apply food design and preparation skills, while learning how to plan and organise an event. Similarly, experiences like the senior citizen Christmas concert provide students with opportunities to use their design and technology knowledge in a community-based environment and students have previously been involved with the catering and hosting of the event.
We offer students chance to cook with shellfish through an initiative run by Fish Heroes that encourages young people to try sustainable protein in their diet. We have plans for future visits that would include a cross-curricular element also, to include Science and Maths, enabling students to see the cross-curricular benefit of studying Design & Technology.
What higher education and career opportunities can this subject lead to?
We are passionate about improving the cultural and technical capital of our young people, so they are equipped with the knowledge and skills for the next stage of their learning journey beyond Bradfield School.
The OCR and AQA courses can lead from GCSE to A Level in both Design and Technology and Food Preparation and Nutrition. They can also lead on to various courses at Sheffield College as well as the AMRC. Increasingly more apprenticeships are being offered for food and catering as well as product design and engineering.
What career path could you take after studying Design & Technology?
- Dieticians
- Nutritionists
- Catering and hospitality
- Sports Coaches
- Public Health Roles
- Product Development
- Architecture Industrial or product design
- Engineering
- Graphic design
- Exhibition design
- Automotive design
- Furniture design
- Interior and spatial design
- Fashion design
- Costume design
- Protective clothing design
- Technical textiles design
- Fibre technology
- Styling and trend forecasting
- Merchandiser
- Retail and advertising
How can I support my child in Design Technology and Food?
Key Stage 3
At KS3, we offer a rotation system of units that give all students access to the skills and knowledge to build a foundation in Design, Technology, Engineering and Food & Nutrition, with many opportunities to hone the skills required at GCSE. Students will complete all of the units below, but order will depend on group.
Year 7 | Year 8 | Year 9 |
|
|
|
Key stage 4: Design and Technology
Students work towards the OCR GCSE in Design Technology following either a Design Technology or Engineering route.
Year 10 - All Students | Year 11 - Design Technology | Year 11 - Engineering |
|
NEA – Design & Make task based on a contextual challenge In Depth Unit of Study – Timbers |
NEA – Design & Make task based on a contextual challenge In Depth Unit of Study – Design Engineering & Polymers |
Key Stage 4: Food Preparation and Nutrition
Students work towards the AQA GCSE in Food Preparation and Nutrition.
Year 10 | Year 11 |
|
|